This application was developed for my client, MD Anderson Cancer Center, to provide an online continuing medical education offering for general practitioners related to tobacco cessation counseling. Through this work, we helped the client envision the potential of virtual patient interactions and worked with subject matter experts to author an experience that situated practicing physicians within authentic scenarios. We emphasized the need for repeated practice and frequent feedback, created an interface that allowed users to respond to patients at key points, and integrated feedback that was triggered by users' choices and based on MD Anderson's clinical guidelines.
This interactive web application was developed to train physicians worldwide on best practices related to managing cancer survivorship cases. The goal of the project was to create a prototype application that mirrored the processes of managing a patient's case, to include reviewing their medical history, making an in initial diagnosis, ordering and reviewing diagnostic tests, and making a recommendation on case management. Treatment guidelines from MD Anderson the National Comprehensive Cancer Network (NCCN) are used to provide evidence-based feedback to the user. In developing the user experience, we adopted the design and branding guidelines established by MD Anderson's marketing department to deliver an experience that reinforced and promoted their brand.
I have spent the last 10 years as project lead on Alien Rescue, a problem-based learning game for sixth grade space science. Two unique characteristics of the project are that 1) it serves simultaneously as a research platform and as an educational product that is in use worldwide, and 2) the project itself serves as a learning context for graduate learning technologies students. The project has provided key opportunities for me to mentor students on a variety of skills, in areas such as instructional design, project management, game development, 3D modeling, graphic design, video production and editing, and research skills.
Salamander Rescue is an offshoot of the Alien Rescue project, initially invisioned as a mechanism for evaluating the transfer of problem solving skills acquired through the Alien Rescue experience. I led an effort to transition the learning experience from a paper and pencil-based test to an immersive game experience. Along the way, I positioned the project as a way to train graduate students for potential contributions to the Alien Rescue project.
Disney Learning Challenge Finalist, 2010
I was part of a team that developed this interactive web application to teach K-12 teachers and administrators the skills necessary to incorporate data-driven decision making into their professional activities. Through this process, we incorporated content from various subject matter experts and, with support from a team of undergraduate multimedia developers, created interactive learning activities that allowed learners to consider and practice key skills.